Shiro Can We Talk Rar
We're still talking about things, still [planning] things:What are we going to do next? How are we going to find new people to work with? We want to find new producers. Let's be a little bit more timely about putting stuff out.That part of our relationship is the same, you know what I mean? That never got affected. We just happened to be overloading in the '80s.
Shiro Can We Talk Rar
There's a lot of fan reaction videos online, and I noticed a lot of younger women like "Rebel Yell" because, unlike a lot of other '80s alpha male rock tunes, you're talking about satisfying your lover.
TWO GIRLS MAKE A GAME is a short visual novel (30 minutes). play as ella, a university student who spends more time reading fic than studying, and help her and her game jam partner shiro make a game!
This game is amazing! Ella has a similar personality type as me!!! i have autism so its hard for me to talk in person ;-; Me and my little cousin love this game so she made the characters in gacha club!!!
kc this is really cute and sweet QQ shiro is so good... i want to offer shiro a hug and also not hug her if that would make her uncomfortable(ella is also good but i have a soft spot for people who have trouble talking ahh solidarity)
This is probably my favorite visual novel game that I played. I made a video and kinda talk about why throughout it at different parts but I'll try to explain it in words here. This game reminds me a lot of anime like Shirobako or New Game! It's a visual novel game about making visual novel games. I absolutely love stories like that. Like films about films or tv shows about tv shows, etc. There's something really appealing to me about watching a literal game developer talk about developing games in a video game. The game takes a much more light-hearted tone towards the reality of developing for a game jam or even developing a game with someone else. But this game also has serious moments where you really feel like the developer is just straight up telling you a personal story that they might have actually gone through using the characters of their game to tell those stories. It's a self-aware script and I really apperciate that. I realize that may not be to everyone's taste but it's absolutely fascinating to me. If that sounds like it's up your alley, play this game! There's a lot to love.
The talk of pace was elaborated on more, where he states the film never feels like a drag, even in spite of its dialogue-driven nature, and also acknowledged how difficult a balance that was to obtain.
Code comments for Hazelcast.shutdownAll() should be improved: it talks about shutting down all running Hazelcast instances in the JVM. However, native clients, which are also Hazelcast instances, are not shut down when this method is called. #12217